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Top 5 Starter Builds for PoE 3.3 Incursion

In this article, I will share you Top 5 Starter Builds for Incursion league, which is the main content of Path of Exile 3.3 patch, and you can have a really good beginning with these builds. Last but not least, you can buy PoE Currency from our website - it's the preparatory work to get into Incursion league.

 

Top 5 Starter Builds for PoE 3.3 Incursion

 

1. [PoE 3.3] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster - new Endgame Vids up!


2. [PoE 3.3] EQ / Sunder Juggernaut - Uber Lab / Guardians - League Starter / Budget - with Videos


3. [PoE 3.3] Hipster Melee Elemental Hit Champion - Melt all Content! - With Video

 

4. [PoE 3.3] Blood Bringer - Bladefall Crit Trapper Saboteur


5. [PoE 3.3] Acquire Currency, Disregard Females [Self farmed Headhunter day 5 in League]


 

1. [PoE 3.3] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster - new Endgame Vids up!


 

With this particular guide, I wish to give a fundamental caster build for novices and veterans alike that scales well within the towards the endgame, is customizable through various item choices and can also be performed self-found.

 

It's actually working very well that "Path of Exile Builds" felt the necessity to report it online without giving any credit. You ought to be an ashamed dude.

 

Pros

+ cheap to gear

+ fully SSF-capable

+ customizable setup

+ relatively fast mapping

+ flexible, can run most mapmods

 

Cons

- not made for facetanking

- requires good Flask management

- Lightning has a huge damage range

 

Main Mechanics in this build

 

Chaining: Arc is really a lightning-based spell having the ability to chain between monsters.

 

Every time it chains, it will likewise split to some second nearby enemy where it cannot chain further. The quantity of occasions Arc can chain depends upon its jewel level and could be elevated by enchantments, with no more than 10 chains attainable with this particular build.

 

Shock: An elemental status condition which boosts the damage an opponent takes by as much as 50% for any duration, according to our lightning damage worked inside a single hit. Arc possesses an implicit 10% opportunity to shock, which we further amplify and support through our Ascendancy to make sure a regular damage increase with a minimum of 20%.

 

Semi-Crit: Rather of going full-scale on crit, we simply acquire some to proc Elemental Overload, a conditional buff which provides us with a 40% more damage multiplier if we have crit previously 8 seconds.

 

Mind over Matter: This can be a Keystone which redirects 30% of harm we decide to try our mana pool, as lengthy once we have adequate mana. To ensure that this to work, we want an unreserved mana pool comparable to approximately. 43% in our life pool along with a magic formula to refill mana, which we gain through regeneration and optionally leech.

 

Ascendancy

 

‣ Paragon of Calamity (Normal): This is our main source of life leech. Also comes with a nice offensive & defensive boost, and allows us to run Elemental Reflect maps and Atziri in the endgame.

 

‣ Shaper of Desolation (Cruel): Helps with shocks during Shocking Conflux and gives some extra safety during Chill Conflux.

 

‣ Beacon of Ruin (Merciless): Assures that all our shocks will increase damage by at least 20% and chills will slow by at least 10%, and also proliferates ailments we cause.

 

‣ Liege of the Primordial (Eternal): Decent damage and/or survivability boost.

 

Pantheon

 

‣ Soul of Solaris (Major): Overall great damage mitigation, try to unlock the extra powers asap.

 

‣ Soul of Gruthkul (Minor): Additional physical mitigation is always good to have.

 

‣ Soul of Shakari (Minor): Great if you're low on chaos resistance. The upgrade saves a flask suffix.

 

‣ Soul of Ryslatha (Minor): Can help with Labyrinth traps, otherwise not useful for us.

 

Lv100 Passives: https://goo.gl/R6Fknz

 

Full build here: http://www.pathofexile.com/forum/view-thread/1147951

 

 

2. [PoE 3.3] EQ / Sunder Juggernaut - Uber Lab / Guardians - League Starter / Budget - with Videos


 

This build is really a solid league starter. With the ability to progress into red maps and farm the Uber (Eternal) Labyrinth with limited funds. Here is the setup that I'm running for farming Uber Lab and Guardians. Rather of Atziri's Disfavour, our you should use any two-handed axe, but it's a large upgrade when it comes to damage.

 

Ascendancy:

 

Lab: Unflinching, Unbreakable, Unstoppable, Unrelenting

 

Mapping: you may take Unyielding instead of Unrelenting or Unbreakable or Unstoppable (kinda depends on map tier / map mods / gear / personal preference)

Note: Unyielding is ~5% more dmg (8 endu -> 40% inc dmg -> results in ~5% more dps)

 

Pantheon:

 

Farming maps: Gruthkul, Lunaris

Farming guardians: Tukohama, Solaris

 

Flasks:

 

Atziri's Promise, Lion's Roar, instant heal (+ bleed removal), another instant heal (+increased armour during flask effect), basalt (+freeze removal)

 

Earthquake optimization:

 

In case your attack speed is "excessive" you will simply obtain the aftershock every second attack. Adjust your attack speed and talent duration to possess a shorter skill duration than attack time. To do this, I am using:

- 30% less EQ duration enchant

- 20% quality Less Duration gem

- Warped Timepiece amulet

 

Level 93 tree: www.poeurl.com/bVQ5

 

Check full build: https://www.pathofexile.com/forum/view-thread/1965844

 

 

3. [PoE 3.3] Hipster Melee Elemental Hit Champion - Melt all Content! - With Video


I love to share my build along with you: Full Fire Elemental Hit Champion. How come hipster build? Since it is the very first Elemental Hit Melee Develop the Forum.

 

I like Melee builds which go in person with everything else. When GGG released info on the brand new Elemental Hit, I had been certain I'd try to generate a build relating to this skill.

 

Elemental Hit is really a skill that just chooses ONE element for any single attack. Every hit applies a little AoE explosion that will get a 80% more radius buff if you have an elemental condition active. What this means is, that for those who have flat

- 100 phys damage

- 100 fire damage

- 100 lightning damage

- 100 cold damage

and the skill chooses fire damage for its next hit, the skill will only do 100 fire damage. Other damage types will be ignored.

 

Playstyle

 

The Playstyle is fairly straightforward. Because we use claws having a high attack speed, whirling blade is the greatest (and just) choice for movement. You'll whirl into the next pack, hit your Elemental Hit button and find out everything burn.

 

It is crucial that you simply hit an opponent together with your whirling blades so you′ll have permanent Fortify. The first hit may also taunt and intimidate the opponents, so that they receive 10% many 20% more damage Plus they can′t evade your hits, means you've got a 100% hit chance.

 

On tougher opponents, you are able to drop your totem for further attack speed, drop a Vaal lightning trap for shock and drop your Vaal elegance for additional defence. To date, I didn′t locate an enemy that could survive for over a couple of seconds (including Lichs, Uber Izaro, Elder Guardians, Atziri).

 

Pro

- Very good damage (far more than 1 million trash dps with budget gear, 4+ million with great gear, 2 million shaper dps with <10ex)

- Very fast (11+ attacks per second, fast movement)

- Instant leech with Vaal Pact and additional 1.000+ flat life leech per second

- Hipster Skill (not much builds out there)

- Cheap Build (6L, every other item <5C) but also huge potential for upgrades (Belly, Xophs Blood)

- Very easy to equip

- Looks very cool

- You only have to switch one single gem for hard bosses 

- True melee! (although it has an inbuild aoe mechanic)

 

Con

- Mana might be an issue in mid game

- You have to aim a little with your movement skill (no hit-one-button-blindly build)

- Not the safest build out there so probably not hardcore viable (though I died only a few times to my own mistakes)

 

PoB link: http://poeurl.com/bX75

 

Read the whole build: http://www.pathofexile.com/forum/view-thread/2163708

 

 

4. [PoE 3.3] Blood Bringer - Bladefall Crit Trapper Saboteur


 

So, as whatever you know, 3.3 is definitely an update very centred on traps. It has been some time since I have performed my Bladefall trapper (to 2.x LUL) and that i desired to try it out. Surprisingly, it's been working very good for me personally this primary week from the league. Within this thread, I'll attempt to show you how it operates and upgrade it together with your reviews. Without further ado, let us start!

 

So, essentially I chose a mostly offensive based tree, as I am playing SC, therefore it merely has a 136% elevated life in the tree, which will make us get about 4.2k hp at level 90 (  about 800 ES).

 

I made the decision going Acrobatics and so I could be nearer to Heartseeker. With this node   Throatseeker, we obtain a lot of Crit Multi and Chance. Arcane Potency might be a potential node to visit if pressed to 100 (really to 96, as 6 more skill points are needed), or perhaps getting good HP. Also, with a few good HP jewels, our life pool increases substantially.

 

Ascendancy

 

Perfect Crime > Explosives Expert > Born within the Shadows > Pyromaniac

 

That might be a great pick order, but pick anything you feel quite comfortable.

 

We're not picking Sequence Of Events as it is no more needed, actually, it's almost a handicap. With Master Sapper and Blast Cascade allotted within the tree, we're getting 15% opportunity to get Power and Craze charges each time a trap is triggered. With individuals new juicy "Trap trigger section of effect", our traps are nearly always likely to be triggered. Not failing to remember to say "Tinkerskin", that will let us regenerate some HP and ES for each trap triggered. Picking Sequence Of Events will proc all of this just one time, losing everything charge potential and our "regeneration".

 

Pantheon

 

I'd recommend picking Soul of Lunaris like a major god to prevent projectiles and also have more damage reduction and movement speed.

 

For minor god, Soul of Shakari is a great option, as we are safe from poison and much more resistant against chaos damage. Soul of Ralakesh is yet another strong choice, but we'll waste that "Can't be blinded", once we already first got it on the ascendancy.

 

Passive Tree(Pastebin): https://pastebin.com/pa9hG2Tm

 

Full information: http://www.pathofexile.com/forum/view-thread/2158762

 

 

5. [PoE 3.3] Acquire Currency, Disregard Females [Self farmed Headhunter day 5 in League]


 

I'm OutofMilk and thanks for visiting my Magic Find Deadeye Wander!

 

Evidence of headhunter is available towards the top of the publish.

 

Before we begin served by the build I wish to state that this informative guide is HEAVILY tailored around league beginning like a wander AND getting an AURABOT support.

 

This build can continue to work fine solo, but you would need to change a couple of quant products into rares and employ a 6L Barrage / 4L KB rather of 6L KB / 4L Barrage.

 

Pros

- Amazing map clear

- Extremely high Single Target dmg with KB.

- The build excels in diversity, meaning you can change some nodes/gems to suit your playstyle and it would still work.

- Cheap to build and get started early in the league to acquire currency.

- Acquires a lot of Currency per map (We have around 60-75% Item Quant and around 60-100% Item rarity)

- Easy build to master as you play it.

- Self farmed Headhunter day 5 in League.

 

Cons

- Very tough to leaguestart, content is hard until you get a Piscator

- Piscators are expensive early in league

- Magic Find version requires an aurabot

- Very slow leveling, you will be behind others day 1

- Leveling with KB/Barrage is tough unless you get lucky with a good ele dps wand early

- Very squishy character as Magic Find. You will die from time to time.

- Not a HC build

 

Ascendancy;

Gathering winds -> Powerful Precision -> Far Shot -> Endless Munitions

 

Pantheon; 

Major: Soul of the Brine King 

Minor: Soul of Garukhan

 

Bandits

We kill all for Eramir's favour.

 

Why we don't help Alira;

The reason we don't help Alira is cause she brings us close to nothing.

-The mana regen does not help us in any way as we already leech more than enough.

-The resists shouldn't be a big deal as your Aurabot will provide you with more than enough resists.

-This leaves us with 20% crit multi which is good, but getting 2 passive points will give us more dps on the tree than 20% crit multi would.

 

To summarize I'd say Alira is nice before you hit lvl 70 and may equip mapping gear next Aramis favour wins undoubtedly.

 

Choose Eramir though if you won't want to switch later (its 20 orbs of regrets that is pricey)

 

Final tree: www.poeurl.com/bXe1

 

Find more details: http://www.pathofexile.com/forum/view-thread/2156739

 

Ok, hope you guys can enjoy your trip in Incursion league with these 5 builds and if you want to buy Incursion currency, you can just visit our website www.poe4orbs.com, where you can get all currency and orbs that you need in Path of Exile.

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