poe4orbs:PoE 3.10 Delirium Witch Popular Starter Build
PoE 3.10 has arrived! Are you ready to take on new challenges? Take a look at the PoE 3.10 Delirium Witch Builds (Elementalist, Occultist, Necromancer) prepared by R4pg for you! You can choose a cheap poe starter build to get through the early content quickly, then some high-damage endgame builds also wait you view!
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Witch Elementalist
[3.10] PoE Delirium Witch Ice Golem Elementalist Endgame Build
[3.10] PoE Delirium Witch Arc Elementalist Beginner Build | SSF & All Content & Mapmod
[3.10] PoE Delirium Witch Ice Golem Elementalist Endgame Build
- + Sirius died on 8th awakening :)
- + BIS aint Clayshaper anymore :)
- + 1 extra golem (we got 10 total -> 7 ice golems) ! even more dmg now :) -
- + Our golems got 100% accuracy!!!
- + HC viable (many people played this build on HC)
- + SICK DAMAGE ! u can hit 1.3mln+ melee hit single ice golem dmg x7 +2.1mln snowman roll (each 2 seconds or less) x7 or even more with one change (depends on your gear)
- + If you are lazy like me , u can do all content without any problems thats a build for u
- + Pure fun
- + You will never get bored
- + All content (everything deleted)
- + lvl 100 is a piece of cake
- + Headhunter will make huge smile on ur face :)
- + 7000+ EHP Viable , with elder belt even more
- - Min-Max is VERY EXPENSIVE
- - Some people dont like lazy builds (u do nothing, golems delete everything)
Helmet: Summon Chaos Golem lvl 20 (lvl 21 high end), Summon Stone Golem lvl 20 (lvl 21 high end), Summon Lightning Golem lvl 20 (lvl 21 high end), Empower lvl 3 (level 4 - high end) "this is our buff helmet" = ALL QUALITY 20% GEMS
Chest: Summon Ice Golem lvl 21 (lvl 20 is fine too but lvl 21 gives us more dmg also got more life) - Minion Damage Support 20 - Maim Support - Melee Physical Dmg - Multistrike - Empower 3 (level 4 gives us big dmg boost!) = ALL QUALITY 20% GEMS
If u get high end Astral Plate with +1 level , maim you swap Maim gem into Ruthless
If u want more clear speed you change Maim/Ruthless for Melee Splash gem :)
Weapon: Phase Run (level depends on ur dexterity) - Flame Dash lvl 20 - Incrueased Duration lvl 20 = ALL QUALITY 20% GEMS
Shield: Storm Brand lvl 20 - Curse on Hit lvl 20 - Vulnerability lvl 20 = ALL QUALITY 20% GEMS
Or we use diff gems if we want use MAX DPS version (2 curses)
Vulnerability = more dmg // Enfeeble = more survi
Ring: Essence Worm -> Hatred
Boots: Flesh offering 8 -Convocation 5 - Immortal Call 3 - CWDT 1 or we use here 2 curses + storm brand + curse on hit
Gloves: Depends on what u choose
Rare 4s gloves -> CWDT 1 - Immortal Call 3 - Desecrate lvl 7 - Flesh Offering lvl 8 or CWDT 1 - Immortal Call 3 - Increased Duration lvl 20 - Flesh Offering or (Diff setup depends on what u choose -> 2 extra gems)
Command of The Pit 1 socket - CWDT 1 - Immortal Call 3 - Increased Duration lvl 20 / Flesh Offering lvl 8 or War Banner - Generosity - (u pick 3rd such as vaal haste etc)
Command of The Pit 2 socket -> CWDT 1 - Immortal Call 3 or Generosity + Warbanner
Tip : Flesh Offering gives us ~10% more overall dmg (you can hit ~420k+ meele dmg on single golem x 6)
update
There is some changes (depends on ur gear)
Weapon :
Clayshaper -> WarBanner + Generosity , flame dash
Convocing Wand -> Desecrate , Flesh Offering , Convocation
Shield :
Storm Brand -> Curse on Hit -> Vulnerability or Punishment (buffed and i love it) but keep in mind u need Maim gem in ur chest if u want use it
BIS : Awekened Curse on Hit ! -> we get 2 curses (so we dont need to use curse on our amulet or take it from tree
Boots/Gloves:
Depends if u got Convocation wand or not
If you are using clayshaper
Convocation lvl 5 , ctwd 1 , flesh offering 8 , desecrate lvl 7
If you are using Convokation wand
cwdt 15 + immortal call 16 + increased duration 20 (we can swap for molten shell for more defensive layer) + phase run
This can be in boots or gloves
Second :
clayshaper -> cwdt 15 + immortal call 16 + increased duration 20 (we can swap for molten shell for more defensive layer) + phase run
convokation wand - flame dash , vaal haste , generosity+warbanner
Path of Building Link
MOM version convoking wand (new best version) -> https://pastebin.com/FUbZQPgU (2 mln cyclone dmg) 6 ice golems
MOM version clayshaper -> https://pastebin.com/Xf0JYk3R (1.3 mln cyclone dmg but 7 ice golems)
More Details: poeurl.com/cywx
[3.10] PoE Delirium Witch Arc Elementalist Beginner Build | SSF & All Content & Mapmod
- + cheap & fully SSF-capable
- + smooth gameplay & progression
- + capable to do all bossfights & mapmods
- - not as high DPS potential as some other builds
- - Lightning has inconsistent damage output
- - not a deep-delving (1k+) build, obviously
Main Mechanics in this Build
‣ Chaining: Arc is a lightning-based spell with the ability to chain from monsters and destroyable objects, even around corners and out of your line of sight! Each time it chains, it will also split to
a second nearby enemy from where it can't chain further. The amount of times Arc can chain depends on its gem level and can be increased by enchantments.
‣ Crit: An effective way to increase damage which consists of two parts, Critical Strike Chance and Critical Strike Multiplier. The former decides if your hit crits or not, the latter decides by how much its damage is amplified. Crits also have a 100% chance to apply Elemental Status Ailments if all other conditions are met. It takes some investment to work properly however, so until reaching maps we use Elemental Overload instead.
‣ Freeze: An Elemental Status Ailment which prevents enemies from moving or using skills and makes them shatter on death, which disables most on-death effects. Freeze Duration is based on the amount of Cold Damage dealt in a single hit relative to the enemies Ailment Treshold.
For this build we use an item that enables our Lightning Damage to freeze instead.
‣ Golems: A type of minions that grant buffs to the player while active, once per type of golem. With our Ascendancy and the Golem Commander notable we can summon a total of 4 golems.
‣ Block: A defensive layer which can prevent all damage caused by hits, but may stun you.
Block comes in two forms, Chance to Block Attack Damage and Chance to Block Spell Damage, each being capped at 75% by default.
‣ Hybrid Hitpool: In context of hitpools, Hybrid refers to combining Life and Energy Shield.
This allows us to reach a respectable hitpool while staying in the upper part of the passive tree and layer the stun resilience of Life with Energy Shields inherent 50% chance to avoid stuns.
Gems Setup
Spark -> Arc + Arcane Surge (Lv1) -> Energy Leech + Added Lightning Damage -> Spell Echo + Lightning Penetration
Orb of Storms -> Storm Brand + Elemental Focus + Lightning Penetration
Frostblink -> Flame Dash + Arcane Surge (Lv1)
Steelskin + Increased Duration
Summon Lightning Golem + Meat Shield + Summon Stone Golem + Summon Chaos Golem
Clarity (Lv5), Herald of Thunder, Zealotry
Path of Building Link: https://pastebin.com/r3EEZjCa
More Details: poeurl.com/zlMPPhs
Witch Occultist
[3.10] PoE Delirium Witch Vortex / Cold Snap Occultist Cheap Build
[3.10] PoE Delirium Witch Bane Occultist League Starter Build
[3.10] PoE Delirium Witch Vortex / Cold Snap Occultist Cheap Build
Vortex, Controlled Destruction, Elemental Focus, Efficacy, Hypothermia, Swift Affliction
Vaal Cold Snap, Hypothermia, Bonechill, Efficacy
Note: This setup is designed to increase cold damage taken by bosses and to use the Vaal version to speed up the map clearing speed.
3L TRIGGER weapon
Storm Brand, Frost Bomb, Orb of Storms
Note: It is VERY important that they are linked in the order described above, the craft "Trigger socketed spell when you use a skill" puts the ability on a 4 second CD and will be cast in the order of the links. This is used to provide cold resistance exposure (-25% cold res) debuff on enemies via Frost Bomb whilst the Storm Brand & Orb of Storms are consistently hitting enemies with Lightning damage making sure the enemies have lower Cold resistances via Elemental Equilibrium this makes it very important that you do NOT, EVER, get any sort of FLAT added cold damage on your tree or gear (%increased is fine, just not # added cold) as that will ruin this setup.
Cast When Damage Taken, Immortal Call
Note: The lvl of CWDT is suppose to be low, this comes down to a matter of taste, I prefer to keep it at lvl 3 with the Immortal Call at lvl 5, if it's higher it won't work. It also does not require Endurance Charges to function though the duration will be rather low without which is still enough to keep you from getting instantly killed by Porcupine packs that dies!
Mobility
- Flame Dash
- Phase Run, Increased Duration, Efficacy
Auras
- Malevolence, Discipline
If you play a high budget version you can run Blasphemy + Temporal Chains if you have a Solstice Vigil equipped!
Path of Building Link: https://pastebin.com/rbPvyfbT
More Details: poeurl.com/cCTE
[3.10] PoE Delirium Witch Bane Occultist League Starter Build - SSF Viable, All Content
+ Beginner and League Starter Friendly. Virtually no gear requirements. Can be done on all rares. 4-link is enough to complete the story and progress into maps. Like all spells, the power comes from the level of the skill gem so progression feels smooth.
+ Never reroll a map. There is no combination of mods this build cannot do. Choosing from a Zana inside your map becomes matter of what layout you prefer.
+ Mind over Matter. Eldritch Battery. This particular combination allows you to get some good value from both health and energy shield on your items and a few specific nodes in the tree become super valuable when scaling both of these stats.
+ Not that many buttons to press. I list this as a pro because I can't be bothered to keep up multiple buffs, golems, and whatnot. This guide is supposed to be new player friendly. You have your Bane, Flame Dash, and... that's it. For newer players this really helps manage flask usage. Advanced players can work in supplemental skills or vaal auras but are not necessary for the build to function.
- Uniques. A couple uniques really "turn on" this build for the endgame. Devouring Diadem and Vixen's Entrapment aren't 100% required to get this build off the ground but I will mention how some of the interactions of these items can make it easier to tackle the endgame.
This is a beginner-friendly, league-starter viable, solo-self-found viable, and comprehensive Bane Occultist guide. The leveling section in this guide is meant to take players with a fresh install or in a fresh league and get them into maps and started on a powerful character. Interested readers can find gear priority, stat suggestions, mechanics explanations, and a whole bunch of links that might be useful for newer players.
Bane
Bane - Despair - Swift Affliction - Efficacy - Controlled Destruction - Void Manipulation*
*NOTE: Consider Empower depending on what Path of Building deems appropriate for your build.
Other Curses
Temporal Chains - Enfeeble
Poacher's Mark
Auras
Malevolence. It's a more multiplier for damage.
Aspects/Arctic Armor/Clarity/Vaal Auras
Utility
Cast When Damage Taken – Immortal Call - Desecrate - Spell Cascade
Shield Charge – Fortify – Faster Attacks – Blood Magic – Culling Strike
Flame Dash/Lighting Warp/Illusory Warp/Frostblink
Chaos Golem
Decoy Totem
Other Nice to Haves
Vaal Haste
For all the speed demons.
Vaal Grace
Great all around Defensive buff in sticky situations.
Quality Priority
Bane > Damage Supports (All give .5% increase) > Curses
Path of Building Link: https://pastebin.com/WgsuSM7s
More Details: poeurl.com/cywC
Witch Necromancer
[3.10] PoE Delirium Witch Raise Spectre Necromancer Starter Build
[3.10] PoE Delirium Witch Raise Zombie Necromancer League Starter Endgame Build
[3.10] PoE Delirium Witch Raise Spectre Necromancer Starter Build
- + Fresh league
- + Solo self found
- + Cheap
- + High Survivability
- + Good DPS
- + Good clear speed
- - Elemental reflet maps
- - Hall of Grand Masters
Body Armour
For Slave Drivers: 6 blue sockets.
Raise Spectre + Spell Echo + Elemental Focus + Minion Damage + Feeding Frenzy + Deathmark
For more DPS, swap Feeding Frenzy for Concentrated Effect
Please see Recommended Spectres section below for Awakened Gems and gems for other spectres.
Helmet: 1 red & 3 blue
Raise Zombie+ Summon Stone Golem + Meat Shield + Elemental Army +
1. Stone Golem gives life regen.
2. Zombies + meat shield take incoming damage.
3. Elemental Army: -10% lightning res exposure.
Boots: 3 blue, 1 red
Wrath + Generosity + Summon Skitterbots + Convocation +
1. Wrath + Generosity gives minions more lightning damage.
2. Skitterbots chill and shock enemies.
3. Convocation teleports your minions to you and heals them.
Gloves: 4 blue
Armageddon Brand + Curse On Hit + Elemental Weakness + Flame Dash
1. Armageddon Brand is used to apply Elemental Equilibrium (-50% lightning res).
2. Armageddon Brand applies Elemental Weakness curse (-50% elemental res).
3. Flame Dash to teleport away from danger or over terrain.
NOTE: Arma Brand is not needed for damage, so level 1 is enough.
Weapon: 1 green, 2 blue
Desecrate + Bone Offering + Summon Skeletons
1. Desecrate spawns corpses.
2. Bone Offering consumes corpses to increase block chance for minions and necro.
3. Skeletons add extra minions for Bone Barrier buff and pulling agro.
NOTE: You can use Vaal Skeletons.
NOTE: Keep Desecrate at level 1.
Shield: 2 red, 1 green
CWDT + Immortal Call + Phase Run
1. Cast When Damage Taken + Immortal Call will reduced damage taken by 28%.
2. Phase Run gives +40% movement speed, phasing (run through monsters) and reduced visibility (monsters won't attack you).
NOTE: The green socket must be unlinked.
NOTE: Cast When Damage Taken should be level 15.
NOTE: Immortal Call should be level 16.
Path of Building Link: https://pastebin.com/UUz1EdjT
More Details: poeurl.com/cCta
[3.10] PoE Delirium Witch Raise Zombie Necromancer League Starter Endgame Build
- + The Greatest Summoner Build in the History of POE
- + Fast clear
- + Fast farming
- + Easy Sirus
- + Easy Shaper
- + Easy Uber Elder
- + Easy all content
- + 90 minions doing everything for you
- + Minimal buttons
- + Can play POE while watching Netflix
- + Can play POE with one hand (mouse only)
- + Feels as smooth as butter
- + Versatile, can go more offensive or defensive with easy gem/gear swap to suit any playstyle
- + All map mods (except Phys reflect)
- + Cheap (can do T15 on a few chaos... simply upgrade your gear as you progress)
- + Extremely high damage (Fastest Uber Elder kill in the history of POE)
- + Tanky (15000+ life, overcapped resistances, physical mitigation, leech, defensive minions, fortify, meat shield, and more.. and of course, extremely fast)... just watch me absorb a Shaper Beam in the Uber Elder gif at the top.
- + With late game setup you will reach over 15,000 eHP!!
- + Never die
- - People will get jealous of how you can farm three times as much currency as them and take down all content so easily on such a cheap starting build without pressing buttons
There are 4 options of setups. Use these as a starting point and then as you learn the build and how it all works, flex it to suit your own style!:
Setup 1) Balanced Setup using Saqawal's Nest
This setup provides the grestest balance of DPS and Defence. Your DPS will be fantastic (greater than with Geofri's) and your defence still solid (between 10,000 and 14,000 eHP).
We run 7 auras... yes... 7!! Note that Haste is not active while mapping though, we just pop Vaal Haste on bosses.
POB Link: https://pastebin.com/tqdhWSwm
Setup 2) Tanky Setup using Geofri's Sanctuary
This setup is very tanky and a great option for most players. It is the setup that this build was built from and what most players at end-game currently use. It is the most tanky of the setups, but has slightly weaker DPS and movement speed compared to the Speed Setup below.
You will have over 15,000 HP/ES for INSANE defence, and you can kill Uber Elder in 1min 34 seconds with the BIGGEST DPS in the game WHILE PRESSING NO BUTTONS.. (literally, see video below):
Setup 3) DPS and Speed Setup using Victario's Influence
This setup provides the fastest clear speed of any summoner in the game while doing amazing DPS. The sacrifice is you are not as tanky as Setup 1 above. You can still do all content in the game with this setup very easily, but you may die here or there.
Impale in the weapon below can also be swapped for Minion Damage. The extra blue socket can provide more versatility - for example swapping in minion speed while mapping. If not using impale, war banner is better than dread banner.
If your Empower is not at least level 3, use Maim instead.
Clarity in the ring is only needed if you have the watchers eye that gives "x% if maximum mana is gained as extra maximum energy shield while affected by Clarify". Flame Dash is also good skill to put here or in another unset ring if you have one.
POB Link: https://pastebin.com/PsKUKsxU
POB Link (old one using Blasphemy + Vulnerability): https://pastebin.com/WhVMRkw5
Setup 4) Budget and Newbies Setup
This setup is what most new players or players at the start of a league would start with before progressing to one of the 2 setups above. It's very budget friendly but obviously does not have the DPS and tankiness of the above two. This is where you should start this build, and as you make currency and get a feel for the build, you progress to your choice above.
If you need more defence, simply swap in discipline instead of flesh and stone and use chaos golem instead of carrion golem.
POB Link: https://pastebin.com/5F4Lh16T
More Details: poeurl.com/cCTF
Anyone are welcomed to redistribute, copy, quote, reference or perform content in this site, if and only if he/she attributed the work
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